Tuesday, September 21, 2010

V Open de Quimera

13 November is the date chosen for the "V Open de Quimera" contest which will take place in Madrid's wargaming store Quimera. This contest has lately gathered the best fantasy miniature painters in Madrid and has proven to be the reference in this city (apart from GW's Golden Demon). We also have the pleasure to receive many friends who visit us from other parts of Spain.

This year I won't be participating because I will be the judge of the contest. You may remember I won the Best of Show award last year (with Tribute to the Fallen) and therefore I have the honour of being the one to judge all the categories in the contest. I'm sure we will be seeing lots of great miniatures as usual, and I encourage you all to enter competition which I'm sure will be amazing! I leave you the categories of the contest in Spanish if any of you want to come to our wonderful city. If you have any doubts you can always ask me!

See you guys there!

BASES

-El Concurso se realizará el sábado 13 de Noviembre, en Quimera, en la calle Jorge Juan 112, 28028 de Madrid.
-El precio de inscripción es de 1€ por participante.
-La entrega de trabajos tendrá se podrá realizar durante todo Noviembre y como límite el Sábado 13 de Noviembre al mediodía (hacia las 13 horas).
-Cada participante podrá presentar trabajos a una o varias categorías, y varios trabajos dentro de cada una.
-La entrega de premios se realizará el mismo sábado por la tarde sobre las 18:30h.
-Los trabajos serán juzgados por el best of show del año anterior, que en este caso es Rafael García Marín - Volomir.
-La organización se reserva el derecho a clasificar una categoría desierta por falta de participación.

CATEGORÍAS

Habrá dos niveles para cada categoría: Master y Standard.

- 54mm o Mayor Fantasía: en esta categoría se presentarán los trabajos de 54mm o superior de fantasía o Ci-Fi.
- 54mm o Mayor Histórico: en esta categoría se presentarán los trabajos de 54mm o superior de gama histórica.
- Menor de 54mm: en esta categoría se presentarán los trabajos históricos o de fantasía que sean inferiores a 54mm.
- Busto: en esta categoría se podrán presentar trabajos en cualquier escala y tema.
- Escena Libre: en esta categoría se presentaran trabajos en cualquier escala y tema que contengan 2 o mas miniaturas.
- Modelado: en esta categoría se podrán presentar trabajos originales de modelado en Green (sin pintar).
- Jóvenes Promesas: Esta categoría es para aquellos que están empezando, y la única limitación es tener menos de 15 años.

En todas las categorías se premiarán los Primeros puestos, con Diploma y vales de descuento para la tienda (según participación).

- Best of Show: se premiara con un trofeo al mejor trabajo o conjunto de trabajos de un participante de entre todas las categorías.

Y como siempre habrá sorteos entre los asistentes.

Para cualquier consulta o duda enviad un mail a pfquimera@gmail.com.

Monday, September 20, 2010

The Freehand Technique

Freehand is what we call a drawing in a miniature. It can be a simple line, some writing or a whole painting. It’s not about giving colour to a miniature (which is what we basically do when painting figures), it’s about using the miniature as a canvas.

The freehand is a technique that can substantially improve our figures. It is a key element and the best ally of all those parts of minis that are completely flat, plain and boring. By making good drawings we can get authentic works of art, is also a very popular practice when it comes to evaluate a paint job. The good news is that the technique is not complicated at all, and with a few concepts we can achieve great results. All it takes is practice, good ideas for designs and some patience, since the most complicated freehands are laborious and take some time to do.

What we need for our freehands are not a single hair brushes or anything like that. We use natural hair brushes (sable mainly) as those normally used to paint our figures, only that we must make sure that no there is no hair longer than another, that the brush head does not open and therefore can get a tip as pointy as possible. I will use a Winsor & Newton zero, carefully selected to ensure that hairs are of the same length. Anyway, I would also use a larger brush, as long as the tip is well maintained.

Beginning

Before we madly launch into drawing, we should learn to use our tools carefully. In this technique it’s essential to perform fine and firm lines with the brush tip. Contrary to what it may seem, it is not necessary to have the best pulse. We just have to find the way to hold the brush which gives us the greatest stability possible. For example, I usually hold the brush like this, though it may seem strange to you:



You will be able to achieve less shaky lines if you seek a position that minimizes the impact on your precision pulse. It's just one example of how to hold it, but not the only one. Look how you find it more convenient to move the brush giving strokes with the tip as fine as possible. Painting, as always, well diluted. Try with 60% water, but with practice you will forget about proportions, you’ll see for yourself. You can vary the dilution: using much diluted paint will leave an almost imperceptible line that we can serve as a guide to sketch, while if we use paint too thick we will cover more, risking to leave too much paint, but having to reload the brush fewer times. One of the most important things is to have a rapid stroke. That means that we have to give continuous strokes, without stopping, fast and clean. Especially when you do lines, because when we do it more slowly trying to do it better we are in fact going to get worse outcome. You will see that the line is more diffuse and dirty (shaking) the slower we brush. A good exercise to start testing your ability is to make lines or write your name on a piece of paper.



As you can see it’s pretty simple, with only this you can now do texts or litanies in books and purity seals. Here are some pictures which show you more clearly what can happen in different cases:



Do you see that there is more paint at then end of the letter "m"? This is the paint which we drag with the brush and always leave right at the end of the stroke. Check this, because it may be useful when colouring, and if you don’t consider it you may ruin your work due to bad use of the paintbrush. Therefore it is advisable to draw lines from outside to inside (from a non painted area to a already painted one) to leave the excess paint in an area that already has that colour and therefore avoid this phenomenon.

Do it as many times as necessary to control dilution and brushwork. This movement control is essential not only for freehands, also scratches, effects, lining... Come on and practise!

Now we can start to draw.

Drawings

Obviously not everybody knows how to draw. But making a decent drawing is available almost to anyone. We just have to be very clear about the design we want. To do this, you should start by copying a design already known to you.

When making large drawings, either on banners or on any flat area we should take into account:

- We will always do a sketch on paper to get an idea of how we want the design to be, size and other stuff (when we are not copying from an existing design).

- First we finish the work of the clothing or the flat area where we will be doing the drawing. Therefore, we paint the base coat, we do lights and shadows and then blend accordingly.

- We will mark the drawing with fine lines, drawing the outline to get a general idea of the shape. It is important to note that since we are likely to make mistakes (particularly with our early designs) is very advisable to make a drawing a little smaller than sketched. This is because when we have to correct it’s always better to enlarge the picture a bit rather than use the background colour to cover up a mistake. If we do this, the correcting will be more evident and also you may not achieve the same colour as the original background painting.

- Once we have defined the form, we fill the drawing with a base colour, usually darker, to cover well, then we will light up as if it were a miniature, with the same techniques.

- Unless the illustration recommends so explicitly, it is not advisable to outline the design. It is very unrealistic.

- If your design includes any area that represents metals, it’s better to paint it with the NMM technique. Painting designs on cloth or metal with metallic paint is not recommended, unless explicitly advised by the drawing.

- Finally, to integrate the design it is always desirable to introduce a common colour to the mixtures as an easy way to achieve realistic ambience. If the freehand is in some area with waves, we must simulate the shadows of the waves in the freehand. For this purpose it is best to give glazes with airbrush to the freehand with the shadow tone of the background. You can also do this with a brush but it is much more complicated, especially if the area is very large.

Examples of standards:

I recommend that you read Banshee’s (Alfonso Giraldes) step by step on the banner that his Catachan ogre is bearing. It’s included in the monograph "How to Paint Fantasy Miniatures" by Andrea Press. It’s quite short but the pictures of the process speak for themselves, and you can clearly see what steps you must follow to make a good banner. Here are pictures of some of my own banners:










Simple Tribal Drawing

Sometimes we do not need an elaborate drawing. Some simple lines, a tribal (like a tattoo) or something like that will serve. To do this you must take into account the considerations which I gave to handle the brush, paint and dilution, together with these others:

- As in all our works, we must take into consideration the colour theory. Knowing the colour of the background on which our freehand will be set, it will be more convenient to use one colour or another depending on the effect we want. This is not the subject of this tutorial, so take a look at tutorials on colour theory and intonation.

- If the area is undulating, or it has cuts, holes or discontinuities, we should pretend that our drawing has them also. There’s an example at the end where you will see what I mean.

- The idea and design of the drawing are very important, ensuring that it has relation to what you are painting. That is, if you make a freehand on the canvas of a warrior elf, it should be "Elvish" style, slender lines, sharp point motives or inscriptions of that style; if it is a dwarf, we should seek runes, celtic tribal drawings, straight lines...

- It is recommended to paint guide lines which will be marked first with very diluted paint, with the brush slightly loaded with paint and using strictly the tip of the brush, just to get an idea of what it will look and feel. If after that you are not convinced, you can "delete" it easily just by painting over the background colour. Remember that the freehand is always done over an area which has been lighted and shadowed accordingly, if we are not careful we could ruin what we had done previously.

- Although often very thin, we can simulate degraded drawings by simply giving thin glazes in other tones over the lines. Look at these cadian shoulder pads. They have a thin glaze of a different tone to simulate the gradient below the iconography:



- In the picture above we can see how to make scratches on our designs. Simply by using the colour on the background we introduce paint a bit into the drawing. This is even more realistic if we use Maskol, we put a little of this disgusting substance in the areas we want to simulate chips, then we do the freehand on top and finally we scratch gently to remove the Maskol, kicking off the paint.

Examples of tribal drawings:

Here’s a little tutorial from Sebastian Archer (automaton) where you can clearly see him performing a freehand in the clothing.



More examples

We can find many examples of freehands for our minis, some more elaborate than others, in coolminiornot. I recommend you to search there because it is a significant source of inspiration for your masterpieces.

Meanwhile, I leave you a few links that may be illustrating, not that they are particularly representative (some are) but can be used as fast examples as I know you won’t be doing the research any time soon!

Freehand in progress on a web:

Here’s a freehand in progress on the drape of a Celestine. As you can see the stroke is a bit rough and it seems to have plastered. To avoid this you already know what to do, more dilution and fast and clean strokes. However, it is a good example for you to see how discontinuities in the freehand are simulated because of the waving of the cloth.

http://coolminiornot.com/143285

Fabrics:

http://www.coolminiornot.com/48849
http://coolminiornot.com/42248

Based on freehands:

http://www.coolminiornot.com/122271
http://www.coolminiornot.com/8880
http://www.coolminiornot.com/79991
http://www.farabi.it/immagini/beelakor/parziale1.jpg
http://coolminiornot.com/56793
http://www.coolminiornot.com/140420

Vehicles:

http://www.coolminiornot.com/74896

http://www.coolminiornot.com/105371

http://www.coolminiornot.com/15937

Tatoos:

For these I recommend you to look real tattoos, tribals, and others where you can get many ideas. These are Banshee’s Rawne tattoos:

http://www.coolminiornot.com/143272

Friday, September 17, 2010

News for next weekend

Sunday next weekend is the day for GD UK 2010. I won't be attending unfortunately, but I heard two of our great painters in Spain will. We are talking about David Rodriguez(Karaikal) two times Slayersword winner, and Cristian Sánchez (Kai). We will be informing as soon as we have any news from UK, and of course show you the best photos of the contest! We can't wait to see what David and Kai are going to compete with!

Talking about other things. I have some articles and stuff prepared, this is what you will see on Volomir's Blog in the days to come:

- An old Freehands tutorial I made some time ago, rescued from the internet, rewritten in English. Very instructive and interesting for you all.

- The Ork Nob Step by Step article, gathered from ST forum posts I wrote at the time, rewritten and remastered. Tutorial goodness!!

- Photos of Éowyn, Sword of Rohan, ready to rock and roll

- Some figures I am working on right now (WIPs), an Eldar Dire Avenger and a huge High Elf project of mine (have you seen Warhammer Island of Blood? my god, delightful new set by GW). I'll talk about this new stuff in depth.

- Last but not least... the Last Stand of the Crimson Fists diorama! Many have requested the photos. I am still preparing all the stuff. I have good pics on the oven and a whole 8 month diary I wrote during the making of. This is something I have never seen done before: a personal diary on how I faced the biggest miniature project I have done so far. I'm sure you will like it.

That's it for now, lot of things to come!

Wednesday, September 15, 2010

Malus Darkblade Step by Step

Here are the photos of the creation process of Malus Darkblade's sculpture. Photos of the finished miniature, here:

Malus Darkblade

The modelling of Malus Darkblade is a typical case of what theoretically should not be done if we want to end up with a nice quality sculpture. My intention was to get the figure based on this concept, with the same pose:



Since it was going to be an entry for Golden Demon, my first limitation was that it would have to be made from commercial parts from GW. To do this, I bought the dark elf corsairs box that had just went out into the market. The first problem to achieve the strength of the picture was the proportions. Using Warhammer figures it’s impossible to get the look of the illustration provided, since GW figures tend to be leg short, with hands and head unusually large. Therefore, I would try to use bits as little as possible, and model the rest. This is the main problem, I ended nearly modelling from scratch while beginning the process as a conversion. This is a huge mistake, I should have built the whole mannequin from scratch.

As a starting point, I took a torso. I made the legs with a pair of wires coming out of it, position them and then made a first sculpture of the legs with putty (in this case, Green Stuff and Milliput mixed in equal parts, which is what I used in almost all the figure) . With wire I also made a sketch of the arms, putting the sword and shield hands at the end of these wires. The sword was taken out a box of dark elves on cold ones, while the shield was done out of plasticard. GW shields seemed too small for what I wanted to achieve. As a basis for the head, I used one from Cadian upgrades, from Forgeworld. I made a mould and pulled out a copy in putty to work easily. These first pictures show the situation in the beginning:





With the pose more or less clear, I started sculpting the legs. Also, I removed the collar from the corsair torso. These are the first armour plates for the legs:





The FW head wore a cap so I had it removed and then modelled the whole skull, forehead and eyes. I also finished modelling the legs from knee to feet, and sculpted a pair of sculls for the knee plates.



Now I finished the legs entirely, and also modelled the cape, which is the most important part of the figure in my opinion. I used green stuff only for this. I kneaded a thin layer of green stuff which I cut to the appropriate size and then sticked it to the back of Malus just by doing some pressure on the putty in contact with the figure. With some tweezers, I pulled the edge of the cape so that it ripped it and produced that torn effect on the ends. Green stuff behaves like cheddar cheese, only pretty much harder. The tricky part was to introduce the shield at the same time, while the green stuff was still fresh. It turned out to be quite difficult.





With that finished, I started to see that the torso seemed very small for the legs, especially in the side views. That’s why I decided to add some putty to the torso. In these photos I also started to model the arms, but the first armour plates I modelled turned out wrong so I did them again later.




And these are the final photos. I finished the arms with some different armour plates, sculpted the “wingy” thing on the shoulder, and finished the figure with some long hair made with putty. Also, I modified the knees because I wasn't convinced with the skulls. I did some spikey armoured knee plates.
The base was very simple. It’s just a big piece of Milliput as a big rock, which I carved gently with a knife.